05 / FIELD NOTES
Ideas worth exploring.
01 / FIELD NOTE
Accuracy is a starting point, not a verdict.
Precision, recall, class imbalance, and the uncomfortable questions a single score can hide.
By Sarvan CRead article
02 / FIELD NOTE
Learning to reverse the noise.
How a noise schedule, a denoising network, and repeated sampling combine to generate images.
By Sarvan CRead article
03 / FIELD NOTE
The match is more than the scoreboard.
Reading momentum, objectives, and player choices without reducing a team to one statistic.
By Sarvan CRead article
04 / FIELD NOTE
Good game feel is engineered.
Feedback loops, input latency, readable states, and the small details that make controls feel right.
By Sarvan CRead article
05 / FIELD NOTE
Sometimes the best debug tool is a walk.
Why a deliberate break can help you return to a stubborn problem with a better question.
By Sarvan CRead article